Friday, November 14, 2008

Rufus Knowledge

Here's some interesting things that will help you beat Rufus. Rufus players love to use the messiah kick especially the EX version cause of it's invincibility. After the messiah kick, Rufus has a mixup game by pressing short/forward/rh(DP/low/high). After a messiah kick, if rufus thinks you're going to counter the followup with a DP, he will press short kick for his own "DP" and it will trade with yours. If you try to counter his forward/rh followup with a DP you will win. But the problem is his short kick followup will trade. So how do you beat all 3 followups to the messiah kick?

Here's the secret. If he does an EX messiah kick, block the initial hit then immediately hold uf(or up). If he does the short kick followup, it will autoblock even though you were holding uf. If he does the forward/rh followup, you will jump over this followup, allowing you to punish him when you land. So you might think, cool I can counter the regular messiah kick with the same technique. You would be wrong. If he does a regular messiah kick then does the short kick followup, he will hit you when you jump uf. You won't autoblock the short kick followup. So if he does a regular messiah kick, just block the initial kick, then EX DP his followup. An EX DP will beat all 3 followups. A regular DP will beat his forward/rh followup and trade hits with the short followup.

Now what if the Rufus player doesn't do any followup and just blocks? Your DP will still hit him because the short/forward/rh messiah kicks have -9/-12/-6 frame advantage on block.

So all you have to remember is EX messiah kick = hold uf and regular messiah kick = EX DP.

Thursday, November 13, 2008

Mashing

So continuing to figure out what is mashable, I decided to see if you can mash DP through any of the supers/ultras. This is if you didn't mash hard enough during the super/ultra freeze screen, you still have a chance to mash so you don't take block damage. Here's the list of ones that you can counter...

Ken - in between the 1st and 2nd DP on his super
Guile - in between the FK's on both his super and ultra
Blanka - block the first low hit, then mash DP before blanka goes high
Sagat - if the super or ultra flys over your head, mash DP
Balrog - before the last hit of his ultra mash. Block 4 punches, then mash
Viper - before the last flame kick in her super, after the first hit in her ultra
Rufus - after the first hit in his super

I also figured out some interesting techniques to super cancel Guile's FK. When I'm on the right side I always do it as db, uf+k, db, uf+k. Because of the way I hold the joystick, this is hard for me to do when I'm on the left side. So here's the trick for the left side. I charge db, then go to ub+k, then roll the stick ub, u, uf, f, df, d, db, b, ub+k. Essentially, I'm doing that SPD clockwise spin of the joystick while mashing kick. This seems to be working really well for me but I will need to do some more testing to find the best method. This "spin" method for super canceling the FK doesn't work very good for me when I'm on the right side because I have a very hard time spinning the joystick counter clockwise really fast.

Monday, November 10, 2008

Peculiar stuff

I was testing out pressure strings with Guile vs. everyone in the game. I wanted to see what everyone's hitbox was like. While testing this I found 2 very wierd things vs. Dhalsim and Abel. If you corner Abel, then dash from point blank range and do c.jab > c.jab > s.strong everything will connect(be blocked). But if you FA from point blank range, then dash in and do c.jab > c.jab > s.strong the s.strong will wiff. I noticed after I dashed in after a FA, I wasn't as close to Abel as when I just did a normal dash.

I tried the same thing with Dhalsim and the opposite occurred! If you do a normal dash from point blank and do c.jab > c.jab > s.strong the s.strong will wiff. If you do a FA from point blank then dash and do c.jab > c.jab > s.strong everything will connect. It seemed after a FA dash I was REALLY close do Dhalsim. It looks like I can probably add 1 more hit to my combos after this type of dash.

I also notice that CViper's hitbox is cheap. Against everyone in the game you can pressure with this combo in the corner c.forward > f+strong > s.fierce.....EXCEPT VIPER! The s.fierce will wiff. Cheap! :)

Guile combo video

Just reminders of things I need to test for the video

1)j.fierce > s.fierce > SB> backfist (344d/620s)
2)crossup short > c.short > c.jab > c.strong > FK (229d/330s)
3)crossup short > c.jab > s.jab(close) > s.fierce > s.fierce (232d/270s)
4)j.fierce > s.fierce > FK (348d/560s)
5)SB > wiff knee > SB > c.jab > c.jab > c.strong > SB > FADC > c.jab > c.jab > c.strong > SB > FADC > c.jab > c.jab > c.strong > SB > backfist (282d/500s)
6)lvl3 FA > b+rh > c.strong > SB > FADC > s.fierce > s.fierce (483d/770s)
7)lvl3 FA(trade) > j.fierce > s.fierce > EX SB > lvl2 FA > b+rh > c.strong > SB > backfist (537d/845s)
8)lvl3 FA(trade) > j.fierce > s.fierce > SB > s.fierce > s.fierce (503d/815s)

11/30/08 EDIT
according to frame data guile should be able to do c.short x4 > super

11/28/08 EDIT
see if you can juggle SB's from far away instead of trade anti-air SB > EX SB. Maybe put a super/ultra in there somewhere

11/19/08 EDIT
--from fullscreen throw a jab SB > dash 3x > charge up lvl2 FA while SB hits > lvl2 FA hits > proceed to combo

--lvl3 FA > f+rh > close fierce > SB > FADC > c.jab > c.jab > c.strong > SB >FADC > c.jab > c.jab > c.strong > FK (780 scaled stun)

--lvl3 FA > f+rh > c.strong > EX SB > lvl2 FA > f+rh > c.strong > SB > c.rh (795 scaled stun) <--this works, unfortunately it doesn't stun Akuma

--midscreen combo
lvl2/3 FA > dash > f+rh > c.strong > SB > FADC > s.fierce > s.fierce <--this works

--j.fierce > s.fierce > EX SB > lvl2 FA > f+rh > c.strong > SB > c.rh (775 scaled stun) <--this works

--SB > j.fierce > s.fierce > EX SB > lvl2 FA > f+rh > c.strong > SB > c.rh (750 scaled stun) <--this works

--have opponent throw FB, dash to the other side of the level, opponent goes over/under you. You do j.fierce > s.fierce > opponent's FB hits you > s.fierce > EX SB > lvl2 FA > f+rh > c.strong > SB > backfist (850 scaled stun)

11/18/08 EDIT

See if you can get SB > SB > SB as the first 3 hits in a combo

from full screen throw a SB > FADC > dash 2-3x > 1st SB hits > SB > wiff knee > SB
you might have to knock the opponent down so they wake up onto the first SB(sweep)

11/11/08 EDIT

--I think I know how the japanese guile's are doing c.jab > c.jab > c.jab > FK so easy. I do c.jab > c.jab > then kara strong~jab~u+short.

--F+fierce is +4 advantage on hit. Can guile do c.jab after it? On counter hit, he should be able to do far s.fierce.

--close s.fierce is +4 advantage on hit. Can guile do c.jab after it too?

--his far s.rh is +3 advantage on hit. He should be able to link c.jab on counter hit.

--from full screen, SB > FADC > dash 3x > jump crossover short > c.jab > c.jab > c.strong > SB hits from behind > ultra or...

--from full screen, SB > FADC > dash 3x > jump crossover rh > df+rh > SB hits from behind > df+rh > EX FK

--meaty SB > wiff knee > SB > c.jab > c.jab > c.strong > SB > FADC > c.jab > c.jab > c.strong > SB > FADC > c.jab > c.jab > c.strong > SB > c.rh (15-hits) <--this works

Wednesday, October 22, 2008

Working on frame data for SRK wiki

Going insane typing in all these numbers, but I think it will be worth it.

I am trying to remember the unusal things I've discovered while going through all the frame data numbers. Some off the top of my head....

-vega's super to the grab has a throw range of 0.8(smaller than normal) but I seem to grab from HELLA far away.

-blanka's s.rh has a startup of 3 frames :lol:

You need to go back through the list and make it look better and get some people to translate the kanji(especially all of vega's). Make sure to double check if there's a curved bracket or squared brackets. If there's a dot after a number, make it an asterisk. Right now you've put it as a "/"

Sunday, October 5, 2008

Strange Occurrences with Abel

I think I've seen this happen about three times now while fighting Abel. Last night I had Abel cornered and I just finished hitting him with a crazy combo. As he was recovering from this combo, I tried to hit him with Guile's super FK. I messed up the motion for the super and got a jump back+short kick. I only got a couple frames of the jumping short to come out before I went into this flip out animation. It almost looked like Abel tried to hit me with something during this. I didn't take any damage or anything cause I noticed I was still sitting at full life.

Wednesday, October 1, 2008

Reminder for things to test

11/10/08 EDIT:

I'm seeing these places where it looks like you can reversal uppercut between specials/supers/ultras. Test this out with Vega's roll first. Try Guile's super next cause it has around 9-19 frames between the 2 flashkicks where you can hit him.

11/10/08 EDIT:
I just finished testing out Vega's roll. The jab/strong versions suck ass, you can DP him or Focus Attack him between the hits of the roll. Only the fierce one is safe to this technique.

Someone told me to test if Guile can kara air throw.

I also need to test if Guile can FK then FADC, then ultra.

Can Guile do FK > FADC > df+rh > EX FK?

Can Akuma do s.rh > c.strong > c.forward > FB > FADC > s.rh > c.strong > c.forward > FB > FADC > s.rh > c.jab > short HK > fierce DP

Or can Akuma do s.rh > c.strong > c.forward > FB > FADC > s.rh > c.strong > short HK > fierce DP > FADC > ultra

http://www.youtube.com/watch?v=xNQh_qZnyKE&feature=related
look at 1:40 what sagat does to those tiger shots. Looks like something good to learn